2025 Speakers
Otto is an Ad Monetization Manager, and together with his team responsible for everything that comes to advertising in Fingersoft’s products. Otto is a former game developer and software engineer with a master’s degree in theoretical physics, who has warped smoothly to the business development level of the game industry. Fingersoft is famous for its worldwide smash hits Hill Climb Racing and Hill Climb Racing 2 that have accumulated over 2 billion downloads across platforms
As the founder and COO of MAF, Massimo Caroli has spent more than 10 years shaping the future of mobile game monetization. Under his leadership, MAF has become a key player in the rewarded advertising industry. Known for launching the successful MyChips offerwall, Massimo has helped mobile games across the globe unlock incremental revenue streams. His deep knowledge of offerwall strategies and rewarded advertising makes him a leading authority in the field.
Julie is a User Acquisition specialist and consultant with over 7 years of experience in the Ad Tech industry, focusing on scaling mobile apps and games. Having worked at industry leaders like Apple (Search Ads) and ironSource (now Unity), she has supported top global gaming companies in EMEIA to grow their apps profitably. Today, she consults as a freelancer, leveraging her expertise in data-driven growth strategies and App Store optimisations.
Luis is senior executive with over 15 years of games industry experience under his belt, having worked both in the AAA console and mobile free-to-play space. Starting his career at EA, he has had the privilege to work for numerous other mid to large gaming companies among which are 2K Games, Gameloft, King, and Scopely. Today he leads a team of 60 marketers and serves as a member of the extended leadership team at the publicly listed company Rovio, maker of the world famous Angry Birds series. Luis is a strong believer in the need to bring marketing and product teams together to work in unison.
Studied computer science at the Kharkiv National University of Radioelectronics, Ukraine. I was a founder of the XGD Indie Game Developers conference in Ukraine. Also, multiple times, I was on the jury on different Game Jams and Indie Cups. Working for 13+ years on a f2p games. For the last 9 years, I have worked in Plarium, starting as a project manager, rapidly switching to a game design position, and then forming a Game Design Department as a GD Lead. I am currently working as a Game Director on the action shooter game Mech Arena.
Since 2021, after several years in digital marketing, Katerina has focused on mobile app ad monetization. Her expertise in mediation platform management with MAX, AdMob, Levelplay, drives revenue growth for hyper-casual and casual games.
She leads Ads Monetization strategy and execution at Burny Games, focusing on data analysis and strategic partnerships for success.
Gus recently joined Cosmic Lounge as their VP of Marketing. After 10 years in the mobile gaming industry, he has overseen the launch of 50 games with over $60M in profitable marketing spend. Most recently he scaled Eatventure from Lessmore to the US top charts this year - all in a recessionary environment wracked by IDFA. Previously he led a UA unit to release 35 hypercasual titles in less than a year and helmed strategy and research for soft launches at top mobile studios including Rovio. At Cosmic Lounge, he's increasingly focused on leveraging AI to supercharge UA for the studio's upcoming puzzle games.