The Roundup: Riot & Tencent’s $200M VALORANT Mobile push, Saudi studio Fahy’s $1.75M raise, Impact46’s $53M Kammelna deal

In today’s roundup, major investments are shaping the future of mobile gaming across regions. Riot Games and Tencent are committing $200 million to bring VALORANT Mobile to China, Saudi studio Fahy has secured $1.75 million to accelerate its development efforts, and Impact46 has made a $53 million move to acquire Kammelna, a leading local games studio.
Riot and Tencent commit $200 million to VALORANT Mobile ahead of China launch
Riot Games and Tencent are investing approximately CNY 1.5 billion (around USD 200 million) over the next three years to support the launch of VALORANT Mobile in China. The funding will go toward development, esports infrastructure, and building a competitive ecosystem around the mobile version of the popular tactical shooter. The game is scheduled to officially launch in China on August 19, 2025, making it one of Tencent’s largest pushes into the global mobile esports market.
Source: Shane the Gamer
Saudi game studio Fahy secures $1.75 million in strategic funding
Riyadh-based game developer Fahy has raised $1.75 million in a strategic investment round led by Impact46 and Merak Capital. The studio, which focuses on building competitive mobile gaming experiences, plans to use the funding to accelerate production and expand its development team. The move reflects a broader trend of Saudi-backed investment in local studios, aiming to position the Kingdom as a regional hub for game creation.
Source: Arab News
Impact46 invests $53 million in Saudi gaming studio Kammelna
Saudi Arabia’s Impact46 has acquired Dammam-based studio Kammelna in a deal valued at over SAR 200 million (approximately USD 53 million). Kammelna is best known for its popular digital versions of traditional Middle Eastern card and board games, including Baloot and Jackaroo. The acquisition marks Impact46’s largest investment in the entertainment and gaming sector to date, underscoring the growing push to expand Saudi Arabia’s footprint in the global gaming industry.
Source: Zawya