The Roundup: Verve snaps up Captify in €25.6m deal, Supercell kicks off Clash Fest 2025, and Gameskraft cuts 120 jobs amid India’s gaming clampdown

The Roundup: Verve snaps up Captify in €25.6m deal, Supercell kicks off Clash Fest 2025, and Gameskraft cuts 120 jobs amid India’s gaming clampdown image
By Mariam Ahmad 19 September 2025

In today’s roundup: Verve Group strengthens its data and ad-tech reach with the €25.6m acquisition of Captify, Supercell rolls out Clash Fest 2025 bringing new Battle and Ranked modes to Clash of Clans, and Gameskraft confirms 120 job cuts as India’s online-gaming crackdown takes effect.

 

Verve Group acquires Captify for €25.6m to expand search-data and sales reach

Verve Group SE announced that it is acquiring London-headquartered Captify Technologies Ltd for a total purchase price of €25.6 million (paid in a €16.2m cash tranche and a €9.4m deferred tranche). Verve’s announcement states Captify will be consolidated into Verve’s accounts and that, on a normalised pro-forma basis for 2025, Captify is expected to contribute roughly €41m of revenues and ~€5m of EBITDA (including anticipated post-deal synergies). Verve described the deal as strengthening its demand-side capabilities, adding “one of the largest onsite search datasets outside walled gardens” and a sales team of ~30 FTEs. The company also quantified expected synergies and the transaction’s EBITDA multiples in its release. I am reporting only the figures and dates stated in Verve’s public materials and contemporaneous press coverage.
Source: Verve Group

Supercell launches “Clash Fest 2025” — Battle & ranked modes arrive

Supercell has rolled out Clash Fest 2025, a month-long program of events and updates for Clash of Clans. Official developer posts and the game blog confirm that new Battle and Ranked modes are being introduced as part of the wider festival of timed tournaments and community events; press coverage frames the changes as an RPG-inspired expansion to progression and competitive play. Supercell’s own news archive notes the Battle/Ranked modes announcement (early September), and independent outlets report the broader Clash Fest event and community reaction. The summary is limited to Supercell’s published blog posts and contemporaneous reporting; I have not inferred product roadmap beyond those statements.
Source: Supercell

Gameskraft lays off ~120 staff after India online-gaming rules announced

Bengaluru-based Gameskraft announced a restructuring that cuts about 120 roles, citing the effect of India’s new Online Gaming regulatory changes. Multiple outlets reporting 18–19 September 2025 state Gameskraft halted real-money gaming operations and said the regulatory environment left it “with no choice” but to reduce headcount; reporting also notes separate internal allegations involving prior financial conduct that the company disclosed. Indian government sources and press reports indicate the Promotion and Regulation of Online Gaming Act (or implementing rules) is due to be operationalised around 1 October 2025, which regulators and companies cite as the proximate cause of immediate operational changes. I report only the numbers, dates and company statements that the cited coverage published.
Source: live mint

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