The Roundup: Nazara raises $50m, Fortune Mine Games expands direct sales, Rec Room to shut down
In this week’s Roundup: Fortune Mine Games scales its direct-to-consumer business with Aghanim, Nazara Technologies raises $53.6 million to fund acquisitions and AI initiatives, and Rec Room confirms it will shut down in June 2026.
Fortune Mine Games expands direct sales share using Aghanim platform
Fortune Mine Games, the developer of Coin Chef, increased the share of revenue coming from its DTC channel from about 18% to 40% globally, and up to 60% on iOS in the United States, following changes to its web strategy using Aghanim.
The company moved away from a basic webshop setup to a more centralised web hub with integrated checkout, which coincided with increases in user conversions, paying customers, and overall web revenue contribution.
The shift suggests that DTC channels can extend beyond a narrow group of high-intent users. By introducing broader in-game pathways to web purchasing, studios may be able to engage a larger portion of their player base and shift a greater share of transactions off app store platforms.
Nazara raises $50m to fund acquisitions and AI-led expansion
Nazara Technologies has raised $53.6m through a preferential issue of warrants to support its growth through acquisitions. The warrants, which can be converted into equity shares, are priced at $3.12 each, slightly above the current market price.
The company said the funds will mainly be used for planned acquisitions, including Bluetile and BestPlay, as well as to support its existing businesses. It also plans to invest in building gaming platforms using artificial intelligence, with the aim of expanding its presence in the global gaming market.
Rec Room to shut down in June 2026 amid profitability challenges
In a blog post, the Rec Room has announced that it will shut down on June 1, 2026, ending a decade-long run during which it reached over 150 million players and creators.
Despite continued engagement, the company said it was unable to build a sustainable business, with costs consistently outpacing revenue. It cited recent shifts in the virtual reality market and broader gaming industry headwinds as factors that made profitability increasingly difficult, prompting the decision to wind down operations.









