San Francisco 2026 Speaker Faculty




Phil Suh Vice President of Ad Monetization, ZyngaPhilSuhis the Vice President of Ad Monetization at Zynga, a wholly owned publishing label of Take-Two Interactive Software, Inc. In his role, Suh leadsteams that manage the company’s Ads business and provide platform products and services to its portfolio of game studios and advertisers. He previously was a Lead Product manager for Zynga’s studio developing Farmville mobile games.
With 10 years of experience in Ad Tech, Gaming, and Financial Products, Suh combines analytical rigor with a customer-focused mindset to drive innovation and growth across Ad Tech, Product, User Experience, and Monetization.
Suh holds a Masters’ degree from MIT and Harvard, and as a West Point graduate, also served as a US Army Signal officer in Germany and Iraq.










Alex Kozachenko is the CEO of HyperBeard, the largest mobile game developer and publisher in Mexico with over 210M downloads on Apple AppStore and Google Play Store with great games like Campfire Cat Cafe, Adorable Home & Pocket Love! HyperBeard specializes in cute, casual, idle-games targeting an adult-female demographic. Alex specializes in business, product & marketing strategy.








I've worked in the Ad Mon industry for over 5 years now and in that time, we've all witnessed unprecedented change with widespread consolidation through M&A and evolution of the ad stack towards bidding. Having worked on some of the top grossing F2P mobile games, there's always the expectation of growth despite external circumstances. With my background in Economics and Statistics, it has led me to a highly data driven approach to Ad Mon with a huge emphasis placed on things like Segmentation to maximize the value of every single cohort within our games.




A multiple Emmy award-winning creative, Tina is a Creative Director for Activision, leading a diverse team in innovative content across multiple international territories in Mobile Growth Marketing & Emerging Franchises for players around the world on Call of Duty: Mobile, Warzone: Mobile, Spyro: A Realm Beyond, Tony Hawk’s Pro Skater 3+4, and Crash Team Rumble.
Prior to that, she was a Group Creative Director driving strategic creative campaigns across digital, experiential, interactive & AR/VR for entertainment brands NBCUniversal, Netflix, HBOMax, Hulu, TNT, Showtime and FaZe Clan (eSports).




Hahn leads the commercial business for Meta's Audience Network in the Americas. With more than 12 years at Meta, he has been instrumental in the platform's growth, partnering with top gaming and non-gaming app developers.


Joel White is a 24-year professional in the games industry and currently VP of Product for KingsIsle Entertainment.






Tanner Hanson is the CEO of RevU, where he is responsible for the business’ growth, product, and account management. He joined RevU in 2022 to transform the business into a multi-platform solution for publishers and advertisers.
Prior to RevU, Tanner led US account management across advertisers and publishers at ironSource (now part of Unity Technologies), overseeing both ad network and offerwall clients. He started his mobile career after a post-college stint in retail on the agency side, running app campaigns for clients including Square, Eventbrite, and Meta. Tanner is Bay Area born and raised, currently based in San Francisco.






Kevin Miranda is a Senior UA Specialist at EA with a background in advertising and economics. He has worked in Mobile Growth for the last 5 years and gaming over the last 3.5 years helping grow titles like Apex Legends Mobile, SimCity Buildit and Madden Mobile 26.








Charlie Castell is the CEO and co-founder of PubRev+, a publisher, monetization consultancy and CTV demand partner. PubRev+ has a strong record of increasing publishers’ revenue, through adops, business development and technical services. Their first app, Rebuild Ukraine, built in Cherkasy, Ukraine, raises money for World Kitchen and Save the Children, by gamifying charitable giving. Charlie has consulted for a number of political campaigns, including Adam Schiff, been shortlisted for a student academy award, and previously led the ads business at Warner Bros TV, Scopely and TextNow.




Heather has been in the gaming industry for 11 years and education for 6. She has worked primarily in mobile user acquisition, but has had the pleasure of getting to try a little of everything in game marketing, including but not limited to: mobile and web paid user acquisition, email marketing, cross promotion, ASO, trade show organization, social media strategy, sweepstakes and influencer marketing. Currently she works for Series Entertainment.












A veteran in mobile technology companies, Ted Verani is Commercial Advisor for Vectorial AI, a human behavior simulation platform that helps you see how your target audience thinks, reacts and responds before you build, launch or make a decision.
Ted is also Commercial Advisor for modl.ai, an AI company building advanced solutions to improve game development pipelines. Ted is wappier VP of Business Development responsible for sales and partnerships. Prior to joining wappier, Ted was VP of Business Development for Scientific Revenue, a pioneer of dynamic pricing for mobile games. Ted is experienced in sales, marketing and business development having had leadership roles with mobile technology start-ups, including Trilibis Mobile, Enpocket (acquired by Nokia), and Landmat (acquired by Enpocket). Earlier in his career, Ted worked in product management for Vodafone, where he was responsible for Content & Applications, and AirTouch Cellular (now Verizon Wireless) where he launched some of the first SMS products in the United States.



