London Agenda 2026
- Day One: Creative, Acquisition & Games x Apps Monday 7 September
- Day Two: Monetisation, Retention & RoundtablesTuesday 8 September
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Select a Theme
- Creative & Acquisition
- Apps x Games
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08.00 - Badge Pickup & Welcome Coffee
Josh Vowles, Head of Product, Gamesforum
Josh VowlesHead of ProductGamesforum08.55
Welcome to Gamesforum London 2026
Jacki Vause, CEO, Dimoso
Jacki VauseCEODimosoJacki Vause is the Founder and CEO of Dimoso PR and Co-Founder of Global One Communications. She is one of the UK’s female tech PR pioneers and has worked in publishing and public relations for over 25 years. Named as one of PCR’s top 30 women in mobile, Jacki created Dimoso, an integrated digital marketing and PR agency specialising in mobile games and technology. Jacki has vast experience as a proven tech entrepreneur, with more than 9 companies under her belt, and wears the crown of business leader, mentor, Grit Daily author, and PR communications savant. Jacki’s experience encompasses leading entertainment companies such as BBC, Channel 4, Disney, and Angry Birds; expertly managing major consumer brands including Mazuma, Apple, GE, AT&T, and Panasonic; and successfully growing gaming giants like Rovio and Gismart. Managing traditional and digital, mobile, and social communications strategies for these brands, Jacki’s experience with startups and scaleups is extensive and invaluable.
Geoffrey Gilles, CEO, Offroad Games
Geoffrey GillesCEOOffroad Games
Piyush Mishra, Group Director, UA & Growth, Nazara
Piyush MishraGroup Director, UA & GrowthNazaraAn experienced Performance Marketing Leader with a proven record in user growth at scale. 7+ years of experience in User Acquisition & Growth Marketing, Product Marketing, Cross-Media planning, Offline Media, Brand Campaign Media strategy & Adtech. Ran marketing campaigns at Product Madness & Uber.
Josh Chandley, President & COO, WildCard Games
Josh ChandleyPresident & COOWildCard Games09.00
Gamesforum Unfiltered: London Edition
Kick-off Gamesforum London with our off-the-record look at the mobile gaming industry. Covering all angle of mobile growth, if you are not in the room there is no way to know what was discussed…
Viccy Winter, Senior Director of Implementation, EMEA, Moloco
Viccy WinterSenior Director of Implementation, EMEAMolocoSponsored by

Moloco’s goal is to make the digital economy more equitable and profitable by delivering advanced machine learning to companies of all sizes. With Moloco’s machine learning platform for growth and performance, every app publisher and online retailer can now unlock the value of their unique, first-party data. Moloco Cloud DSP enables performance marketers to quickly scale user acquisition and achieve greater lifetime value through battle-tested prediction models. Moloco was founded in 2013 by a team of former Google machine learning engineers. Its headquarters in Redwood City, Moloco has nine offices across the US, UK, Korea, China, Japan, and Singapore.
10.00
Built to Last: How the Best Mobile Game Launches Win their First Year
New mobile game launches have never been harder to break through with. Yet the ones that do are winning bigger, and faster. Moloco tracked 55 new mobile game launches through their first year to see what separates breakout titles from the rest. We'll share new insights across monetization, UA, and creative, and why and why the best launches are run as year-long operations.
Katerina Maliaran, Head of Ad Monetization, Burny Games
Katerina MaliaranHead of Ad MonetizationBurny GamesSince 2021, after several years in digital marketing, Katerina has focused on mobile app ad monetization. Her expertise in mediation platform management with MAX, AdMob, Levelplay, drives revenue growth for hyper-casual and casual games.
She leads Ads Monetization strategy and execution at Burny Games, focusing on data analysis and strategic partnerships for success.10.30
Monetization as a Retention Multiplier: Rethink Your Ad Strategy
Come and join one of the most hands-on ad monetization sessions, where we'll dive into practical, product-driven ad placement strategies backed by real data, clearly explained KPIs, and actionable case studies. You'll leave with ready-to-implement insights on how to turn ad monetization into a retention multiplier- not just a revenue stream.
11.00 - Morning Networking Break
Tomas Jenneborg , CEO, Reactional Music
Tomas JenneborgCEOReactional Music11.30
Walking on Sunshine: How Hit Music Is Fast Becoming the New Performance Engine for UA
Reactional Music CEO Tomas Jenneborg leads the company’s pioneering work bringing global hit music to UA. Tomas will share the first look at new performance data from live campaigns - what happens when hit music stops being a vibe and starts being a measurable UA lever.
Music that reacts to gameplay outperforms the same track played as a static backing layer. Powered by Reactional’s real-time music engine, publishers are re-skinning playable ads and video with commercial hit music at scale - and why that’s changing how UA creative gets built.
Johannes Lang, Creative Marketing Consultant, TacticTen
Johannes LangCreative Marketing ConsultantTacticTen
Robert Hoeft, Head of Playable Ads, Boombit
Robert HoeftHead of Playable AdsBoombit
Craig Smith, Art Director, Zynga
Craig SmithArt DirectorZynga
Tomas Jenneborg , CEO, Reactional Music
Tomas JenneborgCEOReactional Music
Adam Watts, Playable Ads Designer, Kwalee
Adam WattsPlayable Ads DesignerKwalee
Brijesh Bharadwaj, Co-Founder, Segwise
Brijesh BharadwajCo-FounderSegwise11.45
Playable Ads Playbook for 2027
From AI-generated creatives to deeper gameplay experiences, playable ads continue to redefine mobile user acquisition. Hear how top marketers are maximising performance and staying ahead of evolving player expectations.
Laura Foley, Creative Lead, drest
Laura FoleyCreative Leaddrest
Kelvin Mirouze, Motion Graphic Designer, DREST
Kelvin MirouzeMotion Graphic DesignerDREST12.35
Dressed to Convert: How DREST Built Its Own Playable Ad Tool In-House
Playable ads are only as good as the creative behind them. DREST's Creative Lead and Ad Designer pull back the curtain on building a playable ad tool from scratch, what it unlocked for their UA creative and what they would do differently.
13.00 - Networking Lunch
Fernando Mafra, Senior Marketing Manager, Stillfront
Fernando MafraSenior Marketing ManagerStillfront14.00
10 Lessons from Working with an IP for the First Time
Twin Harbour partnered with Games Workshop for a *Warhammer 40,000* game. The partnership leveraged demographic, loyal userbase, and strategic genre overlap. Lessons learned cover managing deadlines, restrictions, and process optimization.
Tobias Edl, Marketing & Business Development Consultant
Tobias EdlMarketing & Business Development Consultant
Dmitry Kachmar, Founder, Playgama
Dmitry KachmarFounderPlaygama
Euan Cowen, Director of Growth & Monetisation, Superbanana
Euan CowenDirector of Growth & MonetisationSuperbanana
Sourabh Khandelwal, Manager, Marketing Science, Snapchat
Sourabh KhandelwalManager, Marketing ScienceSnapchat14.30
Signal Loss and Smarter Decisions: UA Measurement in the AI Era
With platform privacy changes reducing visibility and AI overhauling testing capabilities marketers must rethink measurement. This panel explores the tools, frameworks, and methodologies helping teams uncover actionable insights and improve marketing efficiency.
15.30 - Afternoon Netowrking Break
Fabio Dellerba, COO & Founder, Digital Moka
Fabio DellerbaCOO & FounderDigital Moka16.00
The Game Discovery Lab: A Small Studio's Approach for Killing Bad Ideas Fast
A practical framework for validating game concepts before building them. From AI-generated gameplay videos to prototype market validation, how a 9-person studio bets on its next title.
Nadav Benoudiz, CEO & Co-founder, Genie Labs
Nadav BenoudizCEO & Co-founderGenie Labs
Tal Kysari, Senior Creative Director, Playtika
Tal KysariSenior Creative DirectorPlaytika16.30
From One Asset to a New Operating System: How Bingo Blitz and Genie Rebuilt the Art Pipeline Together
Playtika's Bingo Blitz creative lead and Genie's CEO tell both sides of one story: how the studio rebuilt its art model around agent workflows, and how the platform changed to make it possible. Artist control, non-artists producing on-brand work, and honest lessons from two years of doing it for real.
17.00 - Networking Drinks -
Omri Nygate, Economist & Behavioural Scientist, Plunge Games
Omri NygateEconomist & Behavioural ScientistPlunge Games12.00
Same Metrics, Different Physics: Unit Economics in Apps vs Games
Apps and games share the same metrics (CPI, LTV, ROAS, payback) but the economics behave very differently. The session compares the four main models: ad-focused, hybrid, IAP games and subscription apps, looking at payback windows, LTV curve shapes and scale ceilings, with industry benchmarks for each.
Solomon Ruiz-Lichter, Founder, Dual Pulse Advisory
Solomon Ruiz-LichterFounderDual Pulse Advisory12.30
Events Across Mobile: Unpacking LiveOps in Apps & Games
13.00 - Networking Lunch
Vlad Lastovsky, Founder, InAppStory
Vlad LastovskyFounderInAppStory14.00
Gamificatoin in Apps: Lessons from Games
More information coming soon...
Martin Macmillan, Founder, Mobile Finance Collective
Martin MacmillanFounderMobile Finance CollectiveI work with leading mobile gaming studios and subscription app businesses to help them identify the right form of growth capital, then connect them with the best-fit lenders from my network of top-tier private credit funds, PE firms, cohort lenders and family offices across Europe and the US.
14.30
The Guide to UA Financing
More information coming soon...
Akshit Desaii, Monetisation & Strategy Consultant | Fractional CBDO
Akshit DesaiiMonetisation & Strategy Consultant | Fractional CBDO
Lucio Sanguinetti, Director of Ad Monetization, Newry Global Media S.L.
Lucio SanguinettiDirector of Ad MonetizationNewry Global Media S.L.15.00
To Buy or Build: The M&A Era
15.30 - Afternoon Networking Break
Francisco Rocha, Associate , Lee & Thompson
Francisco RochaAssociateLee & Thompson16.00
AMA: Legal Perspective on Digital Fairness & Marketing Acts, Under 16-Bans & GDPR
Regulation is reshaping mobile gaming faster than most studios can keep up. In this session, our legal expert cuts through the noise on Digital Fairness and Marketing Acts, Under-16 Social Media Bans and GDPR, before opening the floor to your questions.
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- Monetisation & Retention
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08.00 - Badge Pickup & Coffee
Josh Vowles, Head of Product, Gamesforum
Josh VowlesHead of ProductGamesforum08.55
Welcome Back to Gamesforum London 2026
Josh Vowles, Head of Product, Gamesforum
Josh VowlesHead of ProductGamesforum
Daniël Boone, VP of Revenue, TyrAds
Daniël BooneVP of RevenueTyrAds09.00
Rewarded UA: Beyond Install
Rewarded UA has matured as a network, but there remains a challenge in selecting the right partner and building the best campaign. This panel gets into campaign structure, how to identify and select the right rewarded networks for your game, and where rewarded is headed as a channel as competition for quality users intensifies.
Tom Nutt, Practice Head, The Lab, Sec Newgate UK
Tom NuttPractice Head, The LabSec Newgate UK
Donna Del Greco, VP, Legal Services, SciPlay
Donna Del GrecoVP, Legal ServicesSciPlay
Nick Murfett, VP & Associate General Counsel, Publishing & Global Affairs, Take-Two Interactive
Nick MurfettVP & Associate General Counsel, Publishing & Global AffairsTake-Two Interactive
Rohan Paramesh, Group Deputy Chief Legal Officer, Aristocrat
Rohan ParameshGroup Deputy Chief Legal OfficerAristocrat
Liisa Thomas, Partner and Lead, Privacy & Cybersecurity Practice, Sheppard
Liisa ThomasPartner and Lead, Privacy & Cybersecurity PracticeSheppard10.30
State of Virtual Currency in Mobile Games
The future of virtual currencies in mobile is uncertain, with pending changes to online safety, fairness and marketing. Join members of ISGA as they discuss the future of multi-tier currencies and navigating the next era of online regulation.
11.00 - Morning Networking Break
Akshit Desaii, Monetisation & Strategy Consultant | Fractional CBDO
Akshit DesaiiMonetisation & Strategy Consultant | Fractional CBDO
Vincent Tessier, Chief Marketing Officer, 52 Entertainment
Vincent TessierChief Marketing Officer52 EntertainmentVincent Tessier is a mobile advertising and adtech expert with over 15 years of experience at various companies such as Unity, MoPub, adsquare or AOL. Currently Head of Gaming for Sourcepoint, a leading provider of consent management software for ad-supported mobile apps, Vincent was recently head of Unity Ads Monetization for EMEA. Vincent is an active participant in the mobile community with Appdays conference, MobileDrinks networking events, blog & awards ceremonies.
11.30
The Gamesforum Ad Monetization Panel
Get into the day-to-day of ad monetization in 2026. From ad quality and segmentation to personalisation and brand demand, hear practical takeaways that move the needle on ad mon.
Elizaveta Savenkova, CBDO, ZiMAD
Elizaveta SavenkovaCBDOZiMAD12.00
Beyond Ads: How Disney, Marvel & National Geographic Drive Brand Growth Through Mobile Games
In a world of declining attention and rising acquisition costs, some of the world’s most recognizable brands are choosing an unexpected growth channel: mobile games.
This session breaks down how Disney, Pixar, Marvel, Sony Pictures, and National Geographic embedded their branded content into Magic Jigsaw Puzzles a mobile game with 15 years of sustained global success to drive brand engagement, extend IP relevance, and reach new audiences beyond traditional advertising.
Jaivir Nagi, Co-founder, Crackle
Jaivir NagiCo-founderCrackleJaivir Nagi is the Co-founder of Crackle Technologies and a seasoned professional with over two decades of diverse experience in technology, partnerships, and financial services. At Crackle Technologies, he focuses on empowering publishers to maximize their programmatic ad revenue with AI-powered products.
Previously, Jaivir spent more than a decade at Google, where he held various leadership roles across APAC as Director of Online Partnerships, managing monetization platforms like Google Ad Manager, AdMob, and AdSense. He managed business spanning several billions of dollars and worked closely with gaming publishers with > $100M in ads revenue. His tenure also included spearheading global publisher acquisitions and advertising sales.
Before Google, he gained valuable experience in the financial sector, holding leadership positions at Citibank. He is based in India, and remains dedicated to driving innovation, fostering partnerships, and creating impactful solutions for the digital ecosystem.
Hemant Arora, VP & Global Head Ads Business, Truecaller
Hemant AroraVP & Global Head Ads BusinessTruecaller
Eugene Sou, Chief Marketing & Compliance Officer, Mavericks Link Ltd.
Eugene SouChief Marketing & Compliance OfficerMavericks Link Ltd.
Phuc Tran, CRO, Lihuhu
Phuc TranCROLihuhu12.30
The Global Ad Monetization Playbook
Privacy shifts, evolving identifiers and rising user expectations are reshaping how publishers generate ad revenue globally. This panel brings fresh perspectives from Asian publishers to a European audience, exploring how studios across regions are protecting performance and optimising smarter in a changing market.
13.00 - Networking Lunch
Anna Yukhtenko, Analytics & Data Expert
Anna YukhtenkoAnalytics & Data Expert14.00
Analytics & Product: A Match Made in Heaven
How can Product and Analytics move from being separate functions to operating as one effective decision making team?
In many gaming organisations, analysts are brought into the process too late—after a feature has been designed, launched, or has already underperformed. This session explores how Product and Analytics teams can build a long-term partnership that creates measurable business and player impact."
Omri Nygate, Economist & Behavioural Scientist, Plunge Games
Omri NygateEconomist & Behavioural ScientistPlunge Games
Daniel Gazit, Product Director, TrailMix Games
Daniel GazitProduct DirectorTrailMix Games14.30
Scaling Up: Behaviour & Economics in IAP Monetisation
Getting players to spend is one thing. Getting them to keep spending is another. This panel explores the behavioural science and economic models driving IAP monetisation at scale.
Anastasiya Kara, Lead Product Manager, Rovio
Anastasiya KaraLead Product ManagerRovioI've been part of the industry for quite a while, guiding product development and enhancing live games at companies such as Scopely, Product Madness, and Gameloft. Now, as Lead Product Manager at Rovio, I'm passionate about driving innovation and building the future of gaming.
15.00
Building LiveOps Ecosystems: An Events-First Approach from Day One
I'll dive into how a game soft launching today prioritizes its features and events using modern LiveOps standards - specifically, an events-first approach that anchors all key feature decisions and player sessions around meaningful resource goals and core gameplay evolution.
Anastasia Kuprina, Mobile Game Product Expert
Anastasia KuprinaMobile Game Product Expert15.30
LiveOps for Retention not Monetisation
Check back for more information...
16.00
Andre Cohen, Founder, SignalVector
Andre CohenFounderSignalVector16.00
The Data Practice That Scales: Rituals, Accountability, and the Last Mile to Retention and Revenue
Real data culture needs everyone owning their piece, connecting across teams, and reaching for data first. When it clicks, retention climbs and revenue follows. Topics to cover: that ownership in data looks like, how to connect silos (classic example is Marketing and LiveOps), and what good data habits that lead to growth. Have several examples from Stillfront where a culture had to be created from thin air with old studios each with their own culture.
Gonçalo Alemão Martins, VP of Marketing, Boombit
Gonçalo Alemão MartinsVP of MarketingBoombit
Alexis Rosa, Monetization Manager, 52 Entertainment
Alexis RosaMonetization Manager52 Entertainment16.30
Retention & Re-engagement: Growth Beyond Installs
In today’s crowded mobile market, retention is the true driver of sustainable growth. Discover how leading studios are improving engagement, reducing churn, and using live ops, personalisation, and community-building to maximise player lifetime value.
17.00 - End of Conference

